Saturday, 4 August 2012
6th Edition Flyer Rules are Weird!
Obviously huge changes with them slowing down (not that big a deal unless you're playing on vastly big tables) and no longer being able to do 180 degree pirouettes in mid-air (thankfully).
Now Flyers actually require some tactical advanced thinking ahead and as an old fan of both Battlefleet Gothic & Dreadfleet, I'm quite looking forward to their use in several games ahead, especially as I've three Vendetta's in my collection and they look to be very nice at the moment.
Still, my love of this aside... I really just don't get some of the Flyer rules!
First Point of confusion: Can Zooming Flyers fire more than four weapons?
In the standard shooting rules it notes that vehicles can fire so many weapons at full ballistic skill, varying by speed and all other weapons are left to be Snap Shots. That is fine and easy.
The rules on vehicles with the Fast type also note that leftover weapons can fire as Snap Shots, this would suggest vehicles types overrule the standard rules.
Strangely however, there is no mention of this in the section on Zooming Flyers. It just says that four can be fired at full Ballistic skill. So does this mean that Snap Shots are impossible at such high speeds? *shrugs* I think not, but others seem to think that can.
Second Point of Confusion: Flat Out Minimum Speed Why?
It makes perfect sense for Flyers to have a minimum speed when moving, that is how flyer works (when not hovering), but when you can't go Flat Out when zooming if you haven't already gone this minimum distance (it would be wrecked before it got to the shooting phase otherwise) does it need another minimum distance to go a bit faster?
Where is the logic that if you plan to move a total of 36"-38" you need to purposely move less in the movement phase? You need to go slower in order to go faster... Right?
Then of course the Supersonic rule makes this even stranger. For them to go a total distance between 36"-54" they have to considerable slow down. To go just over 36" you need to go minimum Cruising Speed (fraction over 18" remember) in the movement phase. Total nonsense.
Third Point of Confusion: What is up with Locked Velocity?
So if I go exactly 18" I'm going Combat Speed and if I move anything between a fraction of an inch over 18" up to the top speed of 36" I'm going Cruising Speed. Neither of these affect turning, shooting or anything else I've managed to come across.
So if Locked Velocity has you stuck in Combat or Cruising Speed, my question is why would anyone not always move a fraction of an inch over 18" when going slow to effectively shrug off that part of Locked Velocity? - I mean, if you were going exactly 18" you'd be stuck going exactly 18" from then on, hugely restrictive compared to the alternative.
If the above is how the rules work, what is the point? Why didn't they just make Locked Velocity stop the Flyer from using Evade or going Flat Out and avoid the needless mention of Combat Speed?
NOTE: Few seem to notice that Locked Velocity also stops the vehicle entering Hover Mode, but even that doesn't explain the above but is certainly something people with Transport Flyers should keep in mind.
I am really hoping someone who reads this can explain at least some of the above things.
What are your thoughts readers?